

#Coppercube low poly windows#
Would it be possible to make an Angry Birds like game using phyiscs in this engine? Also the steam page mentionig the physics engine is available for Windows and Mac, so is that mean the physics engine is not available for Web and other platforms? Maybe I was looking at the wrong place but I can't really find any phyiscs related classes to setup physics bodies and behaviours other than setting up collision. If anyone could share some thoughts on this would be nice.įor example the Steam page mentioning it is comes with a buil-in physics engine and I would expect that means we can make staff float, bounce, fly, roll naturally.


Something that even if possible require work around that is make it more complicated in this engine than in other engines. Looks a decent and a fairly easy to use tool to make 3D games.īut, I still would like to know in general what limitations the engine might have. The built-in tools to make models, rooms, terrain and vegetaion are also really nice and propably the source of the many low poly models as everyone using the buil-in edtiros to save time. The real power here is that it is relatively easy to add our very own behaviours and actions and this is the point when the easy to use Js classes can be very useful and we can also import some community made ones. It is clear to me the included behaviours and actions does not cover enough to allow us to make many variation of games.

I have also purchased the game Post Collapse only to experience what the engine is capable of in experienced hands. Okay, so I was doing a bit more research, mainly watching youtube videos and reading docs. Is there any limitation worth knowing before purchase? For example could you make a car racing game or a puzzle game, space game a board game, an Angry Bird clone using the stock features of the engine?Īlso, seems like everyone is using low poly models in this engine, is there any problem with perfomance or rendering when we are using more detailed models?
#Coppercube low poly code#
So my question is, how much gameplay of Post Collapse can be done using the stock Js classes and how much can be done with using no code but the behaviors and actions in CopperCube? But the developer propably have been using pure Js to achieve all this, may even developed own classes from scratch. By reading the description the game seem to offer decent featureset: procedural level and building generation, crafting, building, day and night cícle, seasons, hunting, farming. I was doing a bit of search to see what kind of games have been made in this engine and the most impressive one that is available in english is Post Collapse. I'm looking for a 3D engine to make WebGL games and the classes in CopperLicht seems to be pretty simple to use and the visual scene editor and behaviors and actions offered in CopperCube sounds great but I'm not too sure how powerful and flexible the engine and the behaviors and actions are as everyone seems to be making FPS and TPS games in this which can be done using only a few built-in actions.
